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ATTACK Edit

Base Dice Pool TAC
Starting TN Target's DEF
Target has Cover [-1] TAC
Crowded Out
Each Enemy Engaged with Attacker Edit
-1 TAC Die
Ganging Up
Each Enemy Engaged with Attacker Edit
+1 TAC Die
Charging +4 TAC Die
Knocked Down [-1] DEF
Net-Hits Hits - ARM

S2pg 21: If the active model, whilst making a Charge, does not end its Advance engaging the target enemy model then the Charge has been unsuccessful and the active model’s activation immediately ends.

KICK Edit

When making a Kick, the ball-path must be drawn from the kicking model directly towards the target-spot, friendly model or enemy goal-post. (pg.24 3rd paragraph).

Directly towards means that a model or marker must move along the line between the centre points of the model or marker and the target. Additionally, the distance between the model or marker and the target must always be decreasing. (pg.13 S2)

Base Dice-pool Base-kick
Starting TN [4+]
Kicker Engaged
Per Enemy Model Edit
-1 TAC Die
Intervening Enemy
Per Enemy Model Edit
-1 TAC Die
No LOS to Target [+1] TN
Target Engaged
Per Enemy Model Edit
[+1] TN
Success 1 Hit

PARTING BLOW Edit

Can Only Generate DMG, KD, & T

Base Dice-pool TAC + 2
Starting TN Target's DEF
Target has Cover [-1] TAC
Net-Hits Hits - ARM

CHARACTER PLAY Edit

Auto on Friendly Models

Base Dice-pool Influence Cost
Starting TN Target's DEF
Crowded Out
Each Enemy Engaged with Attacker Edit
-1 TAC
Knocked Down [-1] DEF
Success 1 Hit

If a modifier would lower TN below [2+] gain a dice instead.

If a modifier would raise TN above [6+] remove a dice instead.

Dice-pool can't be lowered below [1] dice.