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Pin Vice (S3.Front)
Pin Vice (S3.Back)

Pin Vice ...


CHARACTER PLAYS Edit

Controller (3) || 6" Range || Sustaining || OPT

Target friendly [Mechanica ] model. When this model's activation ends, if the target model has not activated this turn it may take its activation next, if able to do so. At the end of target model's activation it suffers [2] DMG.

Alternator (1) || 6" Range || Sustaining

Target friendly [Mechanica ] model gains [+2"/+2"] MOV. At the end of target model's activation it suffers [2] DMG.

Deletion (1) || 6" Range || Sustaining

Target friendly [Mechanica ] model gains [+1] DMG to Character Plays that cause damage and Playbook damage results. The target model may also use Bonus Time! once during its activation without spending MP. At the end of the target model's activation it suffers [2] DMG.

CHARACTER TRAITS Edit

Close Control

Once per turn this model may ignore the first Tackle Playbook result against it. Edit

Reanimate

Once per turn when this model is reduced to 0 HP, before suffering the taken-out condition, recover [3] HP and remove all conditions. Edit

HEROIC PLAY Edit

Mechanical Heart

While this model is on the Pitch, other friendly guild models gain the [Mechanica ] Character Type.

LEGENDARY PLAY Edit

Well Oiled Machine

Place an oil-token on each friendly [Mechanica ] model. When a friendly [Mechanica ] model receives a successful Pass, it may remove its oil-token to immediately make a Pass action without spending Influence. A model may not remove an oil-token after using a Teamwork Momentous action. Each unspent oil-token is removed at the end of the turn.

GALLERY Edit