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After you have made an Attack, select your play from your Playbook. Each success opens up a column (from left to right). If you have more successes than columns, additional successes may be used to select an additional result.

Damage (DMG) Edit

Reduce the current HP on the target model by the number shown. If the enemy model is reduced to [0] HP it is taken out; remove the model from the pitch and gain [1] MP.

Push Edit

The target model suffers a [1"] Push for each arrow shown. Models may not change direction during a Push.

Dodge Edit

The active model may make a [1"] Dodge for each arrow shown on the Playbook result.

Tackle Edit

If the target model currently has possession of the ball, the active model immediately gains possession of the ball. This result may not be selected if the target model is not in possession of the ball.

Play Edit

The active model may choose a single Character Play from their Playbook with this icon as its cost.

Knocked-down Edit

The target model suffers the knocked-down condition. This result may not be selected if the target model is already suffering the knocked-down condition.

Multiple Effects Edit

Apply all of the effects of the selected result if able. These effects may be applied in any order, but count as simultaneous, so only receive modifiers which were applicable when the Attack was made.

Momentous Results Edit

Momentous results are highlighted with a colour-fill on the Playbook. Momentous results generate [1] MP for the active model's team in addition to the effects of the selected result.