After you have made an Attack, select your play from your Playbook. Each success opens up a column (from left to right). If you have more successes than columns, additional successes may be used to select an additional result.
Damage (DMG) Edit
Reduce the current HP on the target model by the number shown. If the enemy model is reduced to  HP it is taken out; remove the model from the pitch and gain  MP.
The target model suffers a [1"] Push for each arrow shown. Models may not change direction during a Push.
The active model may make a [1"] Dodge for each arrow shown on the Playbook result.
If the target model currently has possession of the ball, the active model immediately gains possession of the ball. This result may not be selected if the target model is not in possession of the ball.
The active model may choose a single Character Play from their Playbook with this icon as its cost.
The target model suffers the knocked-down condition. This result may not be selected if the target model is already suffering the knocked-down condition.
Multiple Effects Edit
Apply all of the effects of the selected result if able. These effects may be applied in any order, but count as simultaneous, so only receive modifiers which were applicable when the Attack was made.
Momentous Results Edit
Momentous results are highlighted with a colour-fill on the Playbook. Momentous results generate  MP for the active model's team in addition to the effects of the selected result.